Land Of The Dead Road To Fiddler's Green Download

Download Land of the Dead: Road to Fiddler's Green. This is an exciting first-person zombie shooting game. Land of the Dead: Road to Fiddlers Green (PC Review) 15 May 2007| by Radu_Vladislas – See all my reviews The whole idea of this game is more than appealing to me as I am a massive zombie fan, be it Romero's movies, Fulci's movies, Dan O'Bannon's Return of the Living Dead, or even Peter Jackson's Brain Dead. Download PDF; This page contains a list of cheats, codes, Easter eggs, tips, and other secrets for Land of the Dead: Road to Fiddler's Green for PC.

version: v.1.1

LAND OF THE DEAD: ROAD TO FIDDLER’S GREEN(TM) v1.1

November 10, 2005

I. Fixes/Improvements

II. Known Issues

III. Instructions to run a server using console command

IV. Server options

V. Dedicated Server Notes

VI. Custom Map Making Notes

I. Fixes/Improvements

- Hit detection on bodyparts improved

- Shotgun at extremely close range improved

- Added 'Host disconnected' message for clients when the host unexpectedly disconnects

- Increased 'Say' characters from 25 to 40

- 'Say' messages stay on the screen longer

- Max 8 'Say' messages instead of 4 on screen at once

- Version # on main menu screen 'v1.1'

- Increased max players in CTF to 14

- Increased max players in Invasion to 6

- Increased max time limits for all multiplayer game types to 2 hours

- TDM and CTF Scores are now centered

- Added more CTF score options (3,4). Previously was only 1,2,5,10.

- Mouse clicks no longer 'go through' settings menus

- Map rotation order bug fixed

- Server list disappearing bug fixed

- More difference between medium and high detail settings.

Medium detail now has less quality but better performance.

- Ch08 (sniper level) script fix: Less chance Otis will get stuck.

- New Invasion map (INRiver)

- New CTF map (CTFRiver)

- New Deathmatch level (DMRiver)

- LOTD Editor included (Not officially supported)

- Custom maps will automatically download from host

- Dedicated server option (via command line)

II. Known Issues

- It is not possible to host a downloaded custom map that you received by connecting to a match. To host a custom map you need to obtain the .dz file and place it in the 'Land of the Dead/Levels' Directory.

Download

- A v1.0 client will appear to freeze if they attempt to join a v1.1 custom created map. The game is actually downloading the map but there is no message indicating this is happening.

- If the 'Quit' button when downloading a custom map gets stuck, click it quickly multiple times.

- Clients trying to connect to a host that has a different version of a file with the same name will get a 'Package Version Mismatch' error. This will only happen if someone modifies game files but doesnt save it as a unique name.

- Clients connecting to a server which has a rotation which includes a different version of a file with the same name will get a 'Connection Failed. Trying to reconnect...' message. In order to get in this match you must delete the file in the Land of the Dead/Levels

- When more than two clients who are sharing the same IP (playing behind a router) try to connect to a server, some clients will drop upon map rotation due to a limit on concurrent connections.

To fix this, the host must open the LOTD.ini file located in the Land of the DeadSystem folder and change the line 'MaxConnPerIPPerMinute=' to equal a higher number like 30.

III. Instructions to run a server using console command

- How to run a server using console command

1) In windows, hit the 'Start' button, and choose 'run' then type in 'cmd' to open the Command Prompt.

2) In the Command Prompt box, use the Change Directory command ('cd') to go to the location the 'System' directory where the game was installed. The default is 'C:Program FilesGroove GamesLand of the DeadSystem'

3) In the Command Prompt box, type the following: 'lotd ' + MapName.dz + '?' + DedicatedServerOptions + '?' + 'Listen -server'

For a standard server:

'lotd (mapname).dz?(serveroptions)?listen'

For a Dedicated server:

'lotd (mapname).dz?(serveroptions)?listen -server'

Here is an example:

'lotd DMDowntown.dz?FriendlyFire=True?TimeLimit=30?GoalScore=100?

IsTeam=True?EnemyStrength=2?MaxPlayers=8?GamePassword=HelloWorld?Listen -server'

This will start a dedicated server in DMDowntown, with friendly fire on, a timelimit of 30 minutes, a score limit of 100, the server will be Team Deathmatch (IsTeam=True), the zombies are on the highest difficulty, with 8 player slots and a password of 'HelloWorld'

NOTES:

- The maximum supported players for CTF is 14, for DM and TD is 8 and Invasion is 6. These setting can be overridden but may cause problems such as telefragging, slow framerate or lag.

- The map name used in the command line should be the same as one of the maps in the map rotation list. This is where the map rotation will start.

IV. Server options

Dedicated Server Options:

FriendlyFire=[Ture or False]

TimeLimit=[in minutes]

GoalScore=[score limit]

IsTeam=[True or False. True for CTF, IN, and TDM]

EnemyStrength=[0,1, or 2]

MaxPlayers=[max number of players]

GamePassword=[password]

Normal Server Options:

Character=[XDOTZCharacters.JackSlade or XDOTZCharacters.PlayerOtis]

Head=[0,1, or 2]

Body=[0,1, or 2]

XGAMERTAG=[Your name]

Name=[Same as XGAMERTAG]

Listen (NOTE: mandatory. URL has to end in this for servers)

V. Dedicated Server Notes

Download Game Land Of The Dead Road To Fiddler's Green Full Rip

- All options are seperated by '?'

- ' -server' is required at the end to run the game as a dedicated server

HOW TO USE MAP ROTATION ON A DEDICATED SERVER:

- Once you have created a server through the game menus, the LOTD.ini file will be modified with a list of the maps that were selected. For example:

[AdvancedEngine.AdvancedMapList]

Land Of The Dead Road To Fiddler's Green Free Download

MapNum=0

Maps=DMHospital.dz

Maps=DMDowntown.dz

Maps=DMWarehouse.dz

Maps=DMTheater.dz

Maps=DMRiver.dz

Land

- The dedicated server will use this list for map rotation. You can add any maps that you want to the list including custom maps.

VI. Custom Map Making Notes

- In order for the map name to show up in the 'Host Multiplayer Game' list, the map name must start with the proper gametype prefix.

Invasion uses'IN', Death Match and Team Death Match use 'DM', and CTF uses 'CTF'.

- map names must not contain any spaces

- map names must end with '.dz'

Report problems with download to support@gamepressure.com

Files for Land of the Dead: Road to Fiddler's Green

Name

Type

Size

Date

Total

7 days

Land of the Dead: Road to Fiddler's Greendemo129.9 MB10/15/20054.2K12
Land of the Dead: Road to Fiddler's Green - Land Of The Dead: Update Packmod2700 MB8/21/20173027
Land of the Dead: Road to Fiddler's Green - v.1.1patch8.5 MB11/17/20056.1K5
(Redirected from Land of the dead road to fiddlers green)
Land of the Dead: Road to Fiddler's Green
Developer(s)Brainbox Games
Publisher(s)Groove Games
Designer(s)Josh Druckman
EngineUnreal Engine 2.0
Platform(s)PC, Xbox
ReleaseOctober 18, 2005
Genre(s)First-person shooter
Mode(s)Single-player, Multiplayer

Land of the Dead: Road to Fiddler's Green is a first-person shooter licensed video game based on the George A. Romerozombiehorror movie Land of the Dead, developed by Canadian studio Brainbox Games.

Plot[edit]

The game is a prequel to the Land of the Dead film, taking place during the initial outbreak of the zombie pandemic. Players take on the role of a farmer named Jack, who, one day, finds his farm besieged by the undead. After finding the other nearby farms desolate, he makes his way to the city, hoping to find help, but instead finding the city in ruins, overrun by the undead. Jack later learns about the existence of a safe-haven located within the city, and makes it his priority to reach it.

Gameplay[edit]

Land of the Dead: Road to Fiddler's Green utilizes traditional first-person shooter gameplay. Players can use a variety of either melee weapons or firearms to fight through the zombie hordes. Some weapons are capable of dismembering the zombies, whilst other weapons are not. The zombies' jaws, heads, arms, forearms, and legs can be shot or chopped off by the player. This can very effectively save the player so as to make an escape. The zombies themselves appear in many varieties (regular, ones armed with a melee weapon, crawlers, puking ones, screamers that summon other zombies, and poisonous, exploding ones) and each takes a different amount of hits to kill, which varies upon the difficulty setting of the game. The player cannot become a zombie, but it is stated that people who die for any reason become zombies, like in the movie.

The multiplayer component of the game consists of many online game types. These consist of deathmatch, team deathmatch, and 'Capture the Flag' modes. There is also an 'Invasion' (co-op survival) mode, in which players are trapped in a small map where they must survive for a chosen amount of time. In this mode, the weapons and ammunition regenerate in the same spots each time, allowing the players to dodge the burden of ammunition shortages. Players can pick up melee weapons from recently killed melee weapon wielding zombies as well. In some variants of Invasion maps, players who die or are bitten by zombies become zombies themselves, and try to kill their former teammates.

Development[edit]

Designer Christopher Locke felt that the Living Dead series was 'just fantastic from a game design perspective', and took the opportunity that Romero was filming Land of the Dead to consider a tie-in. Brainbox Games had a fully developed single-player PC game before approaching Universal Pictures about a licensing deal. The studio approved it, and worked with the developers to add story elements and environments that would tie it into the movie, such as not including the word 'zombie'.[1]

Reception[edit]

Reviews have been overwhelmingly negative. According to Metacritic the average reviewer score for Xbox version is a 32/100.[2]GameSpot's Alex Navarro gave the game a 1.9 (2.1 for the PC version) out of 10 and, wrote that 'the most avant-garde pieces of gaming artistry to ever find its way to the retail market, or the absolute worst game of the year. Actually, it's probably just the latter.'[3]Road to Fiddler's Green was later chosen by the website as the worst game of 2005.[4]

Land Of The Dead Road To Fiddler's Green Download Full Game Free

See also[edit]

References[edit]

  1. ^Land of the Dead: Road To Fiddler's Green Interview
  2. ^http://www.metacritic.com/game/xbox/land-of-the-dead-road-to-fiddlers-green
  3. ^GameSpot review, Land of the Dead: Road to Fiddler's Green
  4. ^Best and Worst of 2005: Flat-Out Worst Game

External links[edit]

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